Coursebook
The book used in this course is a compilation of articles and book-excerpts. Ask for the RTVF 348 Reader.
You can get the Reader at Yapı Kırtasiye.
Office Hours
Thirsday 11.30-13.30
Course Outline
The Video Game: An Introduction
What is a game?
Why do people play games?
What games aren't
A taxonomy of computer games
The computer as game technology
Game Design and the Game Designer
The game design sequence
How the game development/production process works
Basic Design Techniques and Ideals
Sample Outline for a Game design Document
All about the job of "Game Designer"
Overview of Design Approaches
Gameplay and Game Mechanics
The Elements of Gameplay
Creative Play
Gameplay: The Elements of Interaction
A Grammar of Gameplay
A Circular Model of gameplay
Game Mechanic
Game Mechanics
What are game mechanics?
The Chemistry of Game Design
The Psychology Behind Games
The Psychology behind games
Behavioral Game Design
Dilemmas in Video Games
Improving Player Choices
Game Balance
Gameplay Progress and Motivation
Mid-Term
Interaction
Game Narrative and Story
Artificial Intelligence
Level Design
**Multi-level Gameplay
**Beginning Level Design
**The Art and Science of Level Design
**Level Design Pre-Production
**How to Design and Build the Perfect Level
**Wayfinding in Video Games
Graphics and Visual Style
Audio: Sound, SFX and Voice
Final
Introduction to Video Game Design