Introduction to Video Game Design

Coursebook

The book used in this course is a compilation of articles and book-excerpts. Ask for the RTVF 348 Reader.

You can get the Reader at Yapı Kırtasiye.


Office Hours

Thirsday 11.30-13.30


Course Outline

The Video Game: An Introduction

What is a game?
Why do people play games?
What games aren't
A taxonomy of computer games
The computer as game technology

Game Design and the Game Designer
The game design sequence
How the game development/production process works
Basic Design Techniques and Ideals
Sample Outline for a Game design Document
All about the job of "Game Designer"

Overview of Design Approaches

Gameplay and Game Mechanics
The Elements of Gameplay
Creative Play
Gameplay: The Elements of Interaction
A Grammar of Gameplay
A Circular Model of gameplay
Game Mechanic
Game Mechanics
What are game mechanics?
The Chemistry of Game Design

The Psychology Behind Games
The Psychology behind games
Behavioral Game Design
Dilemmas in Video Games
Improving Player Choices

Game Balance
Gameplay Progress and Motivation

Mid-Term

Interaction
Game Narrative and Story
Artificial Intelligence

Level Design
**Multi-level Gameplay
**Beginning Level Design
**The Art and Science of Level Design
**Level Design Pre-Production
**How to Design and Build the Perfect Level
**Wayfinding in Video Games

Graphics and Visual Style
Audio: Sound, SFX and Voice

Final